Can i download wind waker hd version anywhere






















The game will ship in October. No word on pricing, unfortunately. Check out more at Nintendo. Added the ability to show a preview of the selected custom model and colors in the randomizer window. Added the ability to load custom voice files along with a custom model. Added an option to invert the camera's X axis.

Added a "seed hash" to the name entry screen - two random character names that vary depending on your seed and selected options. Multiple people trying to play the same seed can use this to verify if they really booted the same seed up or not. Picto Box when you don't select sidequests.

Because there are now less items in the progress item pool, it's now possible to select options that result in fewer progress locations than in previous versions if you want - for example, you can select just Great Fairies, Free Gifts, Minigames, and Mail for 23 locations, while previously that wouldn't have been nearly enough. Removed the item get animation for the first time you get each type of spoil. Several changes and fixes to progression logic and location names.

A bit build of the randomizer is now offered, which should be less likely to trigger false positives in antivirus programs than the bit build. Bug fixes: Fixed various bugs that could result in the randomizer throwing error messages on some Dungeons-only seeds due to the item placement logic backing itself into a dead-end. Fixed a bug causing the dungeon in the Tower of the Gods sector to be less likely to have required items in it than the other dungeons.

Fixed Maggie's father not giving you red rupees for skull necklaces if you try to skip his dialogue too quickly. Fixed the normal item get music playing when you get a Goddess Pearl instead of the special music. Fixed a crash that occurred during the auction on real hardware. Fixed softlocks that could occur when you sequence break in DRC and then go backwards, then open a door that has a boulder blocking it from the wrong side.

Now instead of the player being stuck walking into the boulder forever, the boulder will despawn. Fixed Orca's dialogue after he teaches you the Hurricane Spin being repeated an extra time. New features: Added Swordless mode - a challenge mode in which you must beat the whole game without a sword. You will be given a temporary Hero's Sword while in Ganondorf and Orca's rooms. Added Randomized Sword mode - in this mode you start without the Hero's Sword, but must still find it randomly placed somewhere.

This mode doesn't have the same changes that Swordless mode does. Added an option to skip the rematch bosses in Ganon's Tower. Implemented turning while swinging on ropes. Added skin color to customizable player colors. Your magic meter is now refilled to full when you load a save.

Made all chests open quickly, without the dramatic dark room animation. Dungeon maps and compasses can now be dropped by the dungeon boss even when key-lunacy is off. Removed the camera panning around the bidders at the start of each auction. Removed Outset and DRC invisible walls that arbitrarily prevented sequence breaking. Removed the blue main quest markers from the sea chart. Adjusted the UI to work better on low resolution monitors. Custom player colors can now alternatively be input as hex codes.

Numerous changes and fixes to progression logic and location names. Bug fixes: Greatly reduced the filesize of custom player models and recolored player textures, hopefully fixing crashes that could occur sometimes.

Fixed most items shooting out of Gohdan's nose too far. Fixed many randomized items on the ground not being picked up properly when you grab them with the boomerang. While it was tempting to just stand and stare in slack-jawed amazement at this beast and its writhing animations, we found that fighting the monstrosity was actually the highlight of Zelda demo.

Link's meager sword was no match for the critter's armored skin; we needed a little ingenuity to prevail. With Link's hookshot and a careful aim, we swung over the fiery pit and loosened a large boulder looming overhead. Three of these swings brought the rocks tumbling down onto the monster, weakening it enough for our sword to hurt it. And there ya go: a perfect Zelda boss battle--challenging, innovative and breathtaking.

So, now that you've seen the amazing new graphics and experienced the solid game-play, what else about Zelda could surprise you? The plot. The game's official tagline, "The Legend is Reborn," is right on. As the game opens, Link celebrates his 12th birthday with his grandmother and sister in their quaint fishing town. Grandma gives him his trademark green duds, while Arril, his sis, presents him with a nifty telescope.

He looks skyward and spies a huge, evillooking bird being attacked by a nearby pirate ship. The frazzled bird drops a mysterious girl into the forest and Link investigates. Just as he reaches her, however, the bird swoops down and snatches Arril with its talons.

With a sword in hand and a damsel in distress, Link's adventure has begun. We like the intro and new characters, but questions fill our heads. Where is Princess Zelda? What about series boss Ganon? Is this world even Hyrule?

Sadly, Miyamoto isn't talking about the storyline. All we got out of him was a sly, elfin smile. When Nintendo announced their decision to use cel-shading for the next Zelda, there were few initially who were enthused about the idea to say the least.

Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Cancel X. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.

User Info: Jacob User Info: MARl0. It's 30fps. Almost perfect playable, but to reach a smooth play anti-aliasing can't be turned on. The fix item hang patch is needed to skip occasional black screens. Colorado Guilherme. Runs beautifully in terms of gameplay and graphics. Sound occasionally turns off except for link's footstep sfx. Perfect 30FPS at all times. Using widescreen hack results in minor pop up issues on the sides of the screen extended by the hack.

This is normal for a native game. Runs at 30FPS constant, fully playable. General settings: x, D3D9, Use AR code above to disable heat effect glitch. Flame glitch still there, not gamebreaking in the least.

Little bit of DOF blur, very unnoticeable. Works perfectly gameplay-wise at 30FPS with some minor graphical glitches. General graphics settings: D3D9, x, force Advanced: Enable Progressive Scan and Crop. AR code to disable full-screen heat effect glitch used. Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly colored. However, There is a fatal bug in the Wind Temple.

When Makar starts telling you to use your Hookshot on his trees, It keeps repeating no matter how many times you try to exit the dialog, making it impossible to continue. Phazon Lord. Rarely drops below 25, otherwise a very consistent 30FPS. The game looks mind-blowingly good. Fully playable, constant 30FPS, never slows down, even at p resolution.

Keeps steady even with FRAPs recording. Smoke glitch still there, not game breaking in the least. Constant 30FPS, fully playable. Wiki configurations. Almost perfect! Duke Nukem. Almost perfect, except for a lot of missing audio. Fully playable though.

Settings: x Direct3D9, 2. Fully playable. Running the game at x and DSP recompiler. Fully playable at constant 30FPS. Minor problems being the heat doubling effect in Dragon Roast area and wherever there's fire. Other settings don't seem to affect much. For best results use v3. Lowering the internal resolution may give a great boost in speed.

All of the bug fixes were applied. Fully playable at a constant 30FPS, some very small graphical issues that don't effect gameplay.



0コメント

  • 1000 / 1000