Anyone who's seen the old US cop show The Streets Of San Francisco will know that this particular city is what you might tactfully call 'a little bit hilly' and not the sort of place you'd want to do a Sunday paper round, and the streets of SF Rush are no exception!
You'll find that you can barely turn a corner without going up or down a hill, and that makes for some very, well As for the graphics Well, they're, um, 'colourful' and, er I mean, when you take a look at something like, for instance, Automobili Lamborghini , you'd be hard pressed to match them both to the same console. That said though, the game is fast and furious, and although graphics are obviously important, far more important no matter what anyone says is the quality of the gameplay.
And gameplay is where San Francisco Rush really takes off — literally! This wasn't immediately apparent, as to begin with the cars handled like they were on rails - that's rails laid in a completely straight line, because the cars just would not turn! Finally, after about an hour of frustratingly yanking the analogue stick right and left only to have the car turn about a centimetre in the required direction and promptly become a fireball upon colliding with some huge building or other, it was back to the manual, where most normal people would have gone in the first place.
The manual turned out to be of no use whatsoever though, as the controls page didn't mention anything about making tighter turns. We were left on the brink of despair. We knew the game should be good - the idea was there - but the cars just handled so sluggishly! Finally, someone I forget who, I only know it wasn't me discovered that by pressing the reverse button whilst turning, the cars performed a kind of handbrake turn, which meant successful negotiations of corners at high speed!
Anyway, down to basics. You start SF Rush with a selection of different vehicles, eight in all, ranging from a basic Ford through a variety of sporty models to some slightly less so, including a VW Beetle and a camper van.
All these vehicles come in a variety of bright colours, so if you've always wanted to race a Barbie-pink VW Beetle through San Francisco and if so, why? By collecting the track 'keys' more on them in a moment you can also gain access to two extra cars - an American taxi cab, and a hot rod. Apparently that should probably be allegedly there is also another car available in circuit mode, which you can access upon winning a circuit, but it never appeared when I won - what a rip!
The tracks can also be played in 'backwards' mode, where you race around them in the opposite direction, giving you an extra six tracks, and they can also be mirrored both normally and backwards, giving a total of twenty-four 'different' tracks. Earlier, I mentioned 'keys'. There are eight of these scattered around on each of the tracks.
Some of them are easy to find, others are hidden in obscure locations, such as through fences in ravines, or stashed in concealed caves. Even though some of them can be found fairly easily, the difficult part will be getting to them. They might be hanging in mid-air thirty feet above the track, for example. As mentioned previously, collecting the keys will earn you bonus cars, four for a New York taxi which looks great in yellow but of course can be any other colour you choose and eight - which is no easy task, even on the easy tracks - will get you a hot rod.
The catch is that when you gain one of these cars, you'll only be able to race it on the track you got it from - which deserves a huge 'boo-sucks' but does mean that there is an incentive to explore all the tracks fully.
You do however, only need to get the car on one version of each track-normal, mirrored, reversed or mirrored and reversed - to get the bonus cars for all four. This is useful, as it means you can play on all four versions of the track when looking for the keys for that track - some keys may be easier to see on certain versions of a track, for example.
So that's the technical aspects of the game. Gameplay wise, this game is mad! As mentioned already, you'll spend an awful lot of time in the air, and the courses are anything but boring. The cars hammer along the track at breakneck and breakcar speed, and the difficulty levels have been well-judged.
If you like options and who doesn't? Sadly, you can't get rid of the fog completely, because it's another one of those games that has the scenery fade away in the distance so it doesn't have to draw it, but at least it's not as obvious as Turok! The main disappointment with SF Rush is the multiplayer mode, primarily because it only allows two players. There is also a lesser problem in that the game doesn't seem to be able to handle the amount of traffic on screen as well as it should - by traffic I usually mean graphics, but in this case I actually do mean 'traffic'.
If there are a lot of cars on screen, the game does seem to suffer from slowdown. However, although the speed difference is fairly noticeable if you go straight from a one-player game into a two-player game, on the whole it isn't too detrimental, and the two-player game is just as enjoyable as the one-player version. One thing that can be annoying in two-player mode is what happens following a crash.
In both play modes, when you crash, the computer almost immediately puts you back on the track. However, instead of putting you back where you crashed, you are whisked away down the track, often overtaking your opponents. Presumably this is designed to keep up the pace of the game. In one-player mode it's no problem, but in two-player it's very disconcerting to see the other player crash as you shoot past their burning hulk laughing in triumph, only to have them picked up and whisked off into the distance.
It's just not fair! The only consolation is that it works both ways. San Francisco Rush is a highly enjoyable, fast-paced racing game that makes up for what it lacks in top quality graphics with colourful cars and scenery, and - most importantly - with top-notch gameplay. It may not appeal to those who prefer their driving to be 'real' and 'accurate' you know the sort, they've got to be driving something that's technically correct down to the last wheel nut and handles exactly like a real car - but in that case, why not just drive a real car?
But if you like your race games fast, furious, and aerobatic, then this is the game for you. To be honest, the PlayStation version of San Francisco Rush doesn't hold a candle to the arcade game. That in itself is not a crime, but in truth, San Francisco Rush on the PS is a little too watered down for my liking. The main problem I have is that all of the excitement and tension of the coin-op game is much less intense and exaggerated in this version.
There is a fair amount of the dreaded polygonal pop-up we've all come to know and hate, and the fade-in effect of the fog isn't very convincing at all. The Playstation release played somewhat differently, due to gravity and handling tweaks, which contributed to its poor reception compared to other versions. In addition, it featured only the three original arcade courses plus one new course, and none of the original arcade music was included.
All eight original cars but none of the cars added in The Rock were useable. Looks better then MAME. Which may or may not be already in teh download. But are not hard to find. Rushhhhhhhhh 1 point. JesseJones88 1 point. Share your gamer memories, help others to run the game or comment anything you'd like.
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