Community Hub. Bethesda Softworks. With Quake Enhanced , experience the authentic, updated, and visually enhanced version of the original. Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Quake EULA. Languages :. English and 5 more. View Steam Achievements Includes 35 Steam Achievements. Finally, there is Deathtag. This has you grabbing a flag and trying to keep a hold of it as long as you can.
If you don't have the flag, try to kill the guy with the flag. The longer you hold the flag, the better your score. Remember what I told you at the beginning? It took me a while to adjust down my expectations of graphics. I have gotten so used to the like of Half-Life and Unreal that when I first started up this game, I was appalled by how bad it looked. Then I had to take a step back and remember that I was comparing two separate mediums and that was not fair to the N64 to compare it with Voodoo 3 on a PII Once I reminded myself that this was not a PC game, I found the graphics to be pretty decent.
The characters were a bit blocky and the blood splattering was unrealistic looking because it was too symmetrical it looked like perfect circles of blood. Other than this, the worlds all looked pretty good.
By the way, the game supports the RAM pak so if you don't have one already, I suggest you go out and pick one up. One last comment on the audio. I normally don't talk about audio unless it is really good or really bad and in this case, there was something that was bad.
I was really disappointed in some of the sounds from the weapons. The machine gun in particular sounds like popcorn popping. It is hard to be a bad-ass when your gun sounds like jiffy-pop. If you are big into first person shooters then you should enjoy this game. I think I had higher expectations because I know Id is renowned for awesome games. I wish it was possible to save in the middle of the missions or at least have check points because there was more than one occasion where I had to motivate myself to start a level over.
I think people who enjoy multi-player on a console should have hours of fragging fun. Just remember to repeat "this is not a PC game" and you should be fine. Along time ago Quake was supposed to come to the PlayStation but never appeared.
It's no surprise really, considering how intense Quake's graphics are with all of those fancy polygons and effects. Yeah, the PlayStation is a powerful machine but it's not that powerful--is it? So what's the focus of all of these companies working together to make one product?
So what we are doing with Quake II is taking the existing levels Most everybody involved with the project prior to Hammerhead's submission thought any Quake game on the PlayStation would be extremely difficult--if not impossible.
From what we've seen so far, Hammerhead is doing Quake II incredible justice--with a speedy 30 fps frame-rate, x resolution, great-looking levels, incredible mobile-lighting effects which means when you shoot a bright weapon down a dark hallway, the walls, floor and ceiling light up as the shot travels down the hallway , a good number of polygons and most importantly a two- to four-player splitscreen Deathmatch Mode yes! In fact, the only thing lacking in the revision of the game Activision recently showed are enemies.
They are in there mind you, and there will be more implemented as development progresses, but in this EARLY revision there weren't many bad guys around. The finished version of Quake II will have levels and around six deathmatch arenas.
In addition, the game will have all of the enemies and 10 weapons from the PC version or maybe new weapons if they decide to change them. What's different in the PlayStation version? Since the PS has memory limitations when compared to a PC, some levels may have to be smaller or split into two medium-sized areas in order to fit them into RAM. Also, there should be unique four-player deathmatch maps for the PS version, possibly a new monster or two maybe a Boss or sub-Bosses and Dual Shock support.
Although it's not set in stone, the Dual Shock will allow for a "mouse look" control scheme where one analog knob controls where you're aiming while the other controls where you're moving similar to GoldenEye and some PC first-person shooters. One interesting feature Hammerhead will add if it doesn't adversely affect gameplay or the frame-rate are bots.
In case you're not familiar with what bots are, they essentially allow you to get into some multiplayer action without your sweaty friends being around. PlayStation Magazine--with Lara Croft on the cover--for an in-depth feature on the game with a whole lot of info. Hammerhead has done an unbelievable job translating the PC game's visuals. The colored lighting's all there. The animation's all there.
They even added lens-flare effects. The whole package moves at a plenty-smooth 30 frames per second. Better still, the developers have gone beyond the call of duty to accommodate every control style you could want. You won't have a problem finding a Dual Shock config you like. But if you really want an edge, hook up a mouse and play this game the way it was intended use the joypad to strafe and the mouse to aim.
It makes for a flawless Quake II experience. Unfortunately, some of the tediousness of the PC game's levels is along for the ride, too. You're forced to backtrack through areas to hunt down keys, flip switches, etc. It's a minor annoyance. And now for the best part: Four-player split screen is smooth and playable. You get three multiplayer modes--death-match, team play and a new versus mode. Extra multiplayer options open once you beat the one-player game. You won't find four-player frag fests like this in any other PlayStation game.
Hammerhead has done what can only be described as an incredible job of porting the PC game across. It's fast, smooth and looks better than you would expect.
If you see a glitch, chances are it's a 'secret' to shoot--not a graphical problem. Throw in the fact that it supports just about every cool PS add-on out there both mouse and multi-tap and you have something that just oozes quality. I never thought PS fragging would be this good. If you're somewhat familiar with Quake II, you know the drill--it's a boring one-player game shoot, find switch, shoot, find next switch, yawn.
But what Quake II for PS does manage to do is provide a great multiplayer first-person shooter deathmatch experience something that's sorely missing on this console and impress everyone with its awesome 3D engine boy is this thing smooth and purdy for a PS game.
The mouse support is a big plus. From a technical standpoint, this game is a masterpiece. The game's graphics are top-notch nearly all of the time, and the control is what dreams are made of with a PS mouse. Plus the multiplayer stuff is always a blast--especially four-player.
Overall, this game just feels right. But Activision's made some impressive choices, and both console versions of the corridor-shooter king are on the fast track to stardom.
First and foremost, these console games are fast. Wickedly fast. Which is the first thing that Activision got right in porting Quake II onto consoles: Everybody knows that slo-mo rockets just ain't fun. Plus, while the single-player levels remain true to the PC version, both console versions deliver new two- and four-player split-screen deathmatches, keeping intact the multiplayer mayhem that was instrumental to the success of the original. As far as features go, all the same weapons and enemies of the PC means grenade launchers, hyperblasters, chain guns, and more.
Visually, both versions sport fast, clean, well-detailed levels along with enemies that already look awesome. Barring a last-minute stumble, Quake II is shaping up into the same kind of thrilling first-person bloodbath that made it such a huge PC hit. Id Software recently offered an early look at what will likely be one of the year's most hotly anticipated games: Quake 2.
While few details beyond these images were made available, it's clear that Quake 2 will sport slicker, more highly detailed environments and more polished monsters.
As Quake 2's targeted year-end release date nears, we'll keep you posted with more info and pix of the game. By stealing bits of the past while implementing technology of the future, Quake II lives up to its impossibly high hype. Quake II begins with a rendered cinema gasp!
You can guess what follows next: Lots of lone-wolf carnage. Quake ll's interconnected levels give the player the impression of raiding different areas of one large complex. It allows opening the terminal app as a drop-down from the top edge to the half of the screen height. Winaero greatly relies on your support.
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Sergey Tkachenko is a software developer from Russia who started Winaero back in On this blog, Sergey is writing about everything connected to Microsoft, Windows and popular software. Follow him on Telegram , Twitter , and YouTube. Show graph. Brought to you by Steam Labs. Filter reviews by the user's playtime when the review was written:. No minimum to No maximum. Off-topic Review Activity. When enabled, off-topic review activity will be filtered out. This defaults to your Review Score Setting.
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